"Energiewende" is a computer game about the transition of our energy system from fossil fuels to renewable and sustainable energy sources. The game was developed by Manuel Herold, Matija Kucko, Andrea Monacchi, John N. A. Brown, and Wilfried Elmenreich as contribution to the CROSMOS GameJam. At this event teams had to develop a computer game to a topic just revealed at the contest in just two days - 2014 the topic was related to the services of Stadtwerke Klagenfurt.
The game Energiewende let's you try out the strategic and tactical aspects of an electrical energy system that is mostly powered by renewable energy sources. Unlike a coal power plant, photovoltaic or wind power plants cannot save fuel in times of low load for using it later. Therefore, it is necessary to plan the distribution and placement of power plants well according to the expected power demands of their users - in the game they are modeled as houses with an energy consumption behavior of typical households. After placing power plants and transmission lines, the game features a real-time mode, where your system is simulated throughout three phases of a day (night/morning, daytime, evening). In case there is not enough energy in one phase, you must prevent a blackout (otherwise you loose the game) by balancing the grid. This is done by turning off devices in the houses. But be aware - user might not like this, especially if you turn off a device the user was about to use right now. A "complain-o-meter" is showing the aggregated dislikings of the users - once the complain-o-meter runs over, the game is lost.
Thus, one learns also about the typical consumption of devices and their potential for balancing the grid. The method shown in the game called demand response is currently a frequently discussed method for the future smart grid.
Got everything? Try out the game by clicking the image above. Have fun!
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